The first two books in A Pattern of Shadow & Light introduce readers to the realm of Alorin and its magical Adept race, which is facing extinction. The races tragic decline is the result of Malorinathgul, powerful beings from the fringes ofMoreThe first two books in A Pattern of Shadow & Light introduce readers to the realm of Alorin and its magical Adept race, which is facing extinction. The races tragic decline is the result of Malorinathgul, powerful beings from the fringes of Chaos, whose presence in Alorin has caused a shift in the cosmic Balance.
Fate bends to their will, and their will is set upon Alorins destruction. Alone in understanding the threat they pose, Alorins Fifth Vestal, Bjorn val Gelderan, has launched a desperate plan to stop them: a great game played upon the tapestry of mortal life. Now, in Paths of Alir, A Pattern of Shadow & Light Book 3, Bjorns Players have taken the field: Along the lush Caladrian coast of Agasan...the truthreader Tanis dGiverny returns to the place of his birth and finds mysterious and wonderful workings waiting for him.
But the zanthyr Phaedor warns Tanis that ominous events lie ahead, and the lad soon wonders if even his mothers magical lessons will be enough to keep him alive. In the dungeons of TalShira...held prisoner by the Adept Inquisitor Taliah halJaitar, Prince Trell val Lorian is facing a life of enslavement. Only two paths lie open before him: one means an eternity of torture fighting Taliahs attempts to break him- the other requires surrendering to her will. But can he really sacrifice everything he is to walk Taliahs path of twisted magic known as moralir?
In the snow-bound Castle of Tyrkharta...Prince Ean val Lorian must choose to save his brother Sebastian or his loyal men. But to choose his men means leaving Sebastian to an eternity of enslavement- while rescuing Sebastian means abandoning his friends, and his honor along with them.
Either decision will test Eans newfound skills as well as his conviction, for as the prince learns, once a man becomes a Player in the First Lords game, not even death can give reprieve.